More and more parents allow their children to play on computers and tablets as they think that children should learn technology skills. Do the advantages of this development overweigh the disadvantages?
Шаг 1: формулируем 1 преимущество и 1 недостаток во вступлении + пишем какую сторону поддерживаем:
The significance of modern informational technologies cannot be emphasized too much, therefore, the number of parents allowing their offspring to play on electronic devices has considerably augmented. In my opinion, the advantages of this tendency far overweigh its drawbacks since children will definitely acquire technological skills which are widely required in the current life. This essay will first discuss enhancement cognitive function as the main benefit of playing computer games, followed by an analysis of the major drawback which is probable addiction to fictional reality.
Шаг 2: поясняем преимущество+ пример для подкрепления вашей позиции:
One of the principal advantages of adults’ authorization to play electronic games can the acquisition of computer skills as never before have people faced the increased demand for technical knowledge. This is because not only do computer games entertain young people, but they also can be used as a teaching tool. As a result, if it were not for an early acquaintance with computers and other devices, youngsters would allocate more effort and time to obtain such skills in the long run. For instance, having carried out a statistical survey among the young generation, sociologists have revealed that the majority of technology skills have been obtained while playing computer games.
Шаг 3: поясняем недостаток + подкрепляем примером:
The main drawback sometimes associated with children playing electronic games is increased dependence on this time pass. Admittedly, during game young people are bombarded with a great deal of fiction and the odds are that they are likely to become addicted to virtual reality rather than staying connected to real life. However, it is clear that the time spent on computer games if frequently strictly controlled by parents in order to prevent such obsession. A prime example is a recent poll conducted in primary schools in Norway which has discovered that pupils are allowed to play on devices only for 20 minutes a day.
Шаг 4: в заключении дублируем наше мнение:
In conclusion, I believe that the benefits of electronic games such as an early familiarization with computers and mechanisms outweigh the disadvantages. This is because on no account should the importance of computer skills be ignored in our contemporary life.